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What Is AR/VR?

With the help of AR and AR headsets, you can make your colleagues feel like you’re together in one room.

Last Updated: April 24th 2026
Technology
8 min read

As BairesDev's VP of Innovation and Chief Architect, Lisandro Pavetti helps scale products and tech by leading teams of engineers and creatives.

AR/VR at work

TL;DR

AR (Augmented Reality) overlays digital content onto the real world — think Pokémon GO, Apple Vision Pro, or warehouse picking guidance. VR (Virtual Reality) creates a fully immersive digital environment — Meta Quest, training simulations, virtual showrooms. AR is seeing faster enterprise adoption (manufacturing, field service, retail); VR leads in entertainment and employee training. Both are development-ready with mature SDKs.


When augmented reality (AR) and virtual reality (VR) first entered the picture, it seemed like the wave of the future. Sure, time went by and they didn’t quite make the jump in popularity that we all expected. But that’s about to change. In fact, it feels like AR and VR’s future is brighter than ever, especially for companies offering software development services.

Augmented Reality (AR) adds digital elements (text, images, 3D objects) over the real world, visible through a phone camera or AR glasses. Virtual Reality (VR) creates a fully digital immersive environment viewed through a headset that blocks the real world. AR enhances real-world context; VR replaces it. Both are built using platforms like Unity, Unreal Engine, ARKit (iOS), ARCore (Android), and OpenXR, which are widely used in mobile app development.

International Data Corporation (IDC) predicts that spending on these immersive technologies will jump from $12.0 billion in 2020 to $72.8 billion in 2024. And that’s no surprise, given the vast implications of AR and VR. From allowing us to engage with brands and products in unique ways to transport us to different worlds, these innovative technologies are impacting our lives in myriad ways.

As the world continues to change dramatically, AR and VR are proving pivotal players that disrupt a wide range of industries. That begs the question: what will become of them in 2024? And how can these important technologies be used?

How Does AR Enable Indoor Navigation?

We have tools like Google Maps to help direct us from point A to point B outdoors, but what about inside? Thanks to AR and new platforms like Google’s ARCore and Apple’s ARKit, users can receive navigational guidance for large indoor spaces like airports, shopping malls, museums, hospitals, colleges, and many others.

These tools overlay the visual walking directions on top of the actual setting of your mobile device to help you get to your destination with ease.

How Do AR and VR Improve Team Collaboration?

There are plenty of tools available to help us collaborate with one another virtually, especially since the pandemic hit. Zoom, Slack, and Google Docs are just a few examples. But for those that want to go a step further, AR and VR can offer a transformative experience.

For example, rather than simply presenting a tried-and-true PowerPoint, what if you could deliver a more immersive experience? With the help of AR and AR headsets, you can make your colleagues feel like you’re together in one room. Or, you can enable them to actually “experience” and visualize your ideas.

For example, the platform Arthur Digital enables synchronous, real-time collaboration by creating a fully virtual environment enhanced by VR. Teams can “meet” in a virtual cafeteria or office. This is especially useful during the pandemic when employees are still largely working remotely, which is why many organizations choose to hire Unity developers to build these immersive collaboration experiences.

How Are Virtual Events Evolving with VR?

The COVID-19 pandemic has moved more than a few events online in 2023 and 2024. And while many organizations are relying on Zoom and WebEx to deliver experiences, what if they could do even more? With VR, it’s possible to take events up a notch.

For example, look at basketball. With live games of the table, the NBA took their schedule to the Oculus Quest platform, offering games delivered with the help of VR. Fans can “experience” all the magic of watching the New York Knicks, Miami Heat, and other teams from their homes as if they were actually on the court.

And that’s just one example of the many events that can thrive virtually. Conferences, career fairs, and even parties can be recreated thanks to VR, too.

How Do AR and VR Enhance Customer Engagement?

Marketing is one of the areas that has been most impacted by AR and VR. These tools enable customers to essentially try out products and services before they make their purchases. This is particularly true during the pandemic when so many people are unwilling or unable to leave their homes and go into public spaces.

One obvious example that has recently gained traction is the real estate market. Some prospective renters and buyers feel uncomfortable interacting with realtors to tour properties. That’s why some realtors are leveraging VR to offer virtual tours, in which customers can see the properties without leaving their current homes.

Many other businesses have released similar platforms to enable customers to try on clothes, browse catalogs, and much more.

How Can AR Improve Customer Service and Support?

Sometimes, customer service representatives and IT professionals may have trouble explaining the solution to a problem customers or employees are experiencing without being in the same room. Rather than having to explain the solution verbally or showing static pictures that may not tell the whole story, these professionals can demonstrate how to resolve the issue, entirely remotely and in real-time.

Using the help of AR, a professional can more easily assist the customer or employee. For example, they can draw pictures or write text over an image of a device that requires their support, demonstrating what the customer needs to do to fix their product.

How Is AR and VR Transforming Remote Training?

AR has long been used for getting employees up to speed. And with more sophisticated AR headsets and glasses emerging from top brands like Samsung, Oculus, Google, and more, the possibilities for educating and training workers and employees have, in turn, become more sophisticated as well.

This can be especially helpful in industries like manufacturing, where the risk for accidents is high, and employees must gain firsthand experience in how to manipulate intricate equipment. Rather than potentially putting workers in harm’s way, employers can train them on how to use the tools virtually, wearing AR headsets or glasses. Once they have mastered the process, they are ready to use the real tools.

VR can be useful as well. A 2020 PwC study found that people trained with VR were 275% more confident in applying skills learned after training.

What Role Does 5G Play in AR and VR Experiences?

5G is changing the world. While the rollout is far from complete, many cities all over the globe have embraced ultra-low latency, rocket-fast speeds, and other benefits. So, what does this mean for AR and VR?

For one, the overall experience will be far more powerful. As developers create new products and improve existing ones with 5G in mind, they will be able to deliver a smoother, less hiccupy, and more complex visualization. That’s partly because the data transfer will be extraordinarily quicker, resulting in a clearer image and a less rocky experience for users who might otherwise feel seasick at times when using AR and VR platforms and tools.

Immersion is the name of the game for AR and VR. These pivotal technologies have changed our experiences across niches, industries, and sectors. And in an increasingly digital — and now largely remote — world, they are delivering more powerful opportunities to people everywhere.

AR vs VR: Key Differences and Use Cases

Factor Augmented Reality (AR) Virtual Reality (VR)
Real world Overlaid — user sees both Replaced — user sees only digital
Hardware Phone, AR glasses (HoloLens, Vision Pro) VR headset (Meta Quest, Valve Index)
Enterprise use Field service, manufacturing, retail Training, simulation, remote collaboration
Consumer use Mobile games, navigation, shopping Gaming, entertainment, social
Dev platform ARKit (iOS), ARCore (Android), Unity Unity, Unreal Engine, OpenXR
Adoption friction Low (phone-based) Higher (headset required)

When to use:

AR works best for use cases where real-world context matters — assembly guidance, maintenance instructions, retail try-on, and navigation. VR works best when you want full immersion — training scenarios where the real environment is unavailable or unsafe, entertainment, and virtual collaboration.

When NOT to use:

Neither AR nor VR is appropriate as a novelty layer on an existing process — the technology should solve a real user problem. AR/VR add development and device cost; validate the use case with user research before committing to the platform.

Key Takeaways

  • AR (Augmented Reality) overlays digital content on the real world — users see their physical environment with digital augmentations through mobile devices or AR glasses, enhancing real-world context rather than replacing it.
  • Enterprise AR applications: manufacturing assembly guidance (overlaying step-by-step instructions on machinery), field service support (remote expert annotations), retail try-on experiences, and indoor navigation in large facilities.
  • Business VR use cases: employee training (safety procedures, hazardous environments, customer service scenarios), virtual collaboration spaces, immersive product demos, and simulated environments where real-world testing is costly or unsafe.

Frequently Asked Questions

  • AR (Augmented Reality) overlays digital content on the real world — users see their physical environment with digital additions via a phone camera or AR glasses. VR (Virtual Reality) replaces the real world entirely with a digital environment viewed through a headset. AR enhances; VR immerses. The terms are sometimes grouped as ‘extended reality’ (XR).

  • Enterprise AR applications: manufacturing assembly guidance (overlaying step-by-step instructions on machinery), field service (technicians see equipment data while working), remote expert assistance (a remote specialist sees what the field worker sees), warehouse picking (glasses highlight correct items), and retail (virtual product placement or virtual try-on).

  • Business VR use cases: employee training (safety procedures, hazardous environments, customer service scenarios), virtual product design review (walking through a 3D model before building), remote collaboration (virtual meeting spaces with spatial presence), real estate and architecture visualization, and medical simulation training.

  • Unity (C#) is the dominant platform for both AR and VR development — multi-platform support, large ecosystem. Unreal Engine (C++) is used for photo-realistic experiences and high-end simulations. Platform-specific: ARKit uses Swift/Objective-C for iOS; ARCore uses Kotlin/Java for Android. WebXR (JavaScript) enables browser-based AR/VR without app downloads.

  • Apple Vision Pro is Apple’s spatial computing headset, launched in 2024, running visionOS. It blends AR and VR (Apple calls it ‘spatial computing’) and introduces eye-tracking and hand-gesture controls as primary input. For developers, it adds a new target platform via Xcode and visionOS SDK. It’s positioned as a premium productivity and enterprise device, not primarily a consumer gaming headset.

As BairesDev's VP of Innovation and Chief Architect, Lisandro Pavetti helps scale products and tech by leading teams of engineers and creatives.

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